I will be the first to admit, I was the among the biggest detractors of World of Warcraft (to be further known from here on out as WoW for the sake of my sanity). When I played City of Heroes the first time, I heard murmurings about it. Then when I play The Matrix Online, it became reality. I must say, first and foremost, I played WoW for a short time during open beta. I didn’t like it much to be quite honest with you, I found the interface clunky and the combat quite boring. This was of course in the early stages, and they say not to judge books by thier covers, but I don’t go to the library that much so I don’t listen to those people.
I have been playing The Matrix Online (which shall also have an anagram, MxO, to compete with the other anagram in a fight to the death on pay per view) for over a year. I’ve accomplished a lot in that game. Though in a game set in a persistent online world, it becomes hard for accomplishment to mean little more than a pat on the back and a trinket taking up valuable inventory space. I helped start a faction that became one of the primeirs of our server. I trained several people in the arts of PvP and missioning. I, and so many others, became forces in our own right, on the battlefields of RP and PvP, however, like all things, the road stops short right before you can hit the brakes.
I would like to take a moment to rant on Sony Online Entertainment (another anagram, SOE, I smell Triple Threat Match! Yus!). SOE, for those you don’t know, is a branch of Sony Pictures Entertainment that specializes in online gaming. What a movie company has to do with games, I don’t know, and frankly could care less. However, the brass that run SOE are beyond incompetent, when I say that, I point to recent travesties in the SOE gaming community, namely 3 catalystic, galvanizing moments in SOE gaming history. I’ll recant them for the challenged kids in the back of the room.
Catalyst number 1: The NGE – The Star Wars Galaxies new game experience. A fundamental change in the way that SWG (‘nother acronym) is played. Basically, before the NGE, SWG was more like a classic style RPG. You lock on one target, auto-attack, and queue up actions and special moves to be executed in order. The NGE changed it into some slightly retarded amalgam of FPS style fire modes and half-working special moves. While I can enjoy the NGE, I can see where the vets of SWG are so infuriated at the changes. After all, it had only been working successfully on a large scale without the NGE for an excess of 4 years, why change it? I don’t know.
Catalyst number 2 : SOE acquires MxO – Now, this one is a hum-dinger. The Matrix Online was developed by Monolith Software out of Texas, and published and ran by Warner Brothers Entertainment. It boasted a whole host of innovative features. Integrated AIM chat so you could talk to people out of game without needing a seperate client. A full time Live Events Team that acted out the storyline and included players in the works. Interlock combat and wire-fu action. All kinds of nifty buzzwords. Under Monolith, life was ok in the Matrix. We had the occasional live event, the player base was relatively happy on 9 servers (including 2 EU servers for our friends across the pond). Then came the news. It didn’t sell as well as intended. Critics thought MxO was mediocre and not very polished. MxO managed to stick around for another 4-5 months with WB before they decided to cut thier losses, because you see, in secret, WB was forging a Master Ring, one Ring to Rule Them All. This one ring was a DC Comics MMO, also being developed by Monolith, and SOE saw the Precious and they wants it.
With that in mind, WB makes a deal, they’ll give SOE the DC Comics MMO, on one condition, they take this mewling bastard child called MxO off their hands. SOE takes the bait. MxO comes under SOE control in July of 2005. First thing, they axe 75% of the original development team, they retain the key players of course, and some database, art, modeling, and coding guys to teach their new staff, and they keep on the well known, well-liked community manager Walrus as the familiar face of customer service. Then, they axe the live events team. Normally this wouldn’t be a problem, except one thing, MxO has no static content whatsoever. By axing the LET (anagram number…..bah…I forgot) they have eliminated almost 90% of the game content in one fell swoop. SOE is left with a gutted shell of a game, in the sake of saving a couple thousand bucks a year.
The player base is fuming, there is nothing to do at level 50 but PvP and grind lowbies. There are people on servers with so much money that it breaks the economy because they have nothing to spend it on. Then comes the third bombshell. The player base isn’t large enough to support 9 servers. So all the servers are going to be merged. You think to yourself, “Oh, maybe into 5 servers, 2 normal, 2 hostile, 1 EU maybe.” *SMACK* That is what you get for thinking nubcake. 3 servers. Total. Yeah, I thought the same thing at first as well. So now you have 9 seperate servers with their own stars, thier own stories, and thier own environments being compressed into the space of a small apartment building. Problems abound.
I know you kids are getting a headache from all this reading, so I shall continue this sad story at another time. Until then, get some sleep, you’re gonna need it.